Recently we embedded full facial scans into substance painter allowing artists to create highly realistic character expressions.
Substance painter skin material.
Substance painter has smart materials smart masks and integrated bakers and a state of the art real time viewport.
All procedurally generated the assets are designed with the brand new scattering map in order to make the most of substance painter s sss feature.
This material currently works best with 1 10th scale model.
It s a bit early for halloween but allegorithmic has just posted a new pack of 18 creature skin materials on substance source.
Today substance source is adding a collection of 18 new skin and organic materials dedicated to character artists.
A while ago we added facial epiderm microtextures on substance source.
Following is the step by step process more or less.
Today we aim to expand this collection with a selection of micro skin materials of body parts.
Substance share the free exchange.
For each type of material is given a scale and color which can be set in the shader parameters.
Fabric 53 ground 27 leather 23 manmade 82 metal 289 nature 73 organic 68 plastic 29 rock 99 urban 35 wood 34.
Designed to make use of the support for subsurface scattering introduced in substance painter 2018 2 the pack covers fish amphibian reptile and zombie skins.
Artwork by nikie monteleone.
Note that this tutorial was based on substance painter 2 1.
This smart material is designed to be used within substance painter sp of version 2018 3 0 and above.
Updated 28 september 2018.
This page list the various type of materials that can be created with the subsurface scattering feature and how to configure substance painter to create them.
If you ve ever used photoshop you ll feel at home with substance painter.
It s far from perfect but it gives good result when rendered in real time with the unreal engine 4.
I don t guarantee that it s compatible with previous versions of sp.
I wanted to share my method for painting somewhat realistic skin in substance painter.
Using texturingxyz s human skin materials in substance painter jeremie noguer on february 9 2017 technology substance painter substance source last week we posted a blogpost in which we asked jeremy celeste founder of texturingxyz how he created his high quality scans of human skin.